Bodil Dalgaard

Scenario 1. Width

In this first scenario I created a 10 by 10 grid of squares. The squares become bigger towards a point in the lower right corner with a max radius = 10/2 (half the distance between them) so they cannot intersect.

 

Scenario 1: Width

Scenario 1: Width

Scenario 2: sides

In this second scenario I changes the number of sides in the polygones. Notice how very much the ground area increases between triangles, squares and pentagons, and how very little the ground area increases between hexagons (six sides) and decagons (ten sides) – as they become more cirkular.

Polygons

 

Scenario 3: heights

In this scenario I made changes in the heights responding to the widths of the squares. Just as in scenario 1, the squares closest to the point in the lower right corner become the biggest, but now also the lowest. Whereas the squares in the opposite cornor of the grid become tallest. In the beginning the height was equal to the distance to this point. In the new changes the width becomes x/distance to point, and the height becomes x/2 % of the distance. For example for x=80 width = 80/distance, and height = 40 % of distance to point.

 

Height

 

Scenario 4: point on curve

In this scenario I have simply placed the point on a line/curve along the side of the grid. As the data will show the ground area becomes bigger towards the center of the grid and then smaller again hereafter. More interesting however, is the fact that only towards the center of the grid the 3. quartile (75% quartile) becomes equal to or larger than the avarage ground area of the squares. In other words: until then less than 25 % of the squares have a much larger ground area than the remaining 75% or more.

Point on curve

 

Set up 2: Scenario 1

This set up is a bit more complex. The changeable parametre is the number of houses. As the number of houses grow bigger, the main road also becomes wider. And the distance from the road to the houses grow bigger. When very little houses are displayed, they are places close to the road, and as the number grow this distance increases. The two roads intersecting follows the width of the main road by x/2 – half the width. All houses intersecting the roads are deleted as the roads grow bigger. Houses and roads

Scenario 2: park size

All points within the round park take shapes of cones instead of rektangles. The number of trees or cones therefore follows the number of houses/ the density of points. As the size of the park increases, the number of houses becomes smaller – as the points becomes trees instead.

park

 

Scenario 3: moving park

In this scenario it is possible to move the park along a curve through the site. Combined with the option of changing the size it becomes possible to experiment with its effect on the site.

Moving park

Scenario 4: side roads

In this Scenario the number of side roads changes. Therefore the number of building becomes smaller. However there are two things wrong with the current set up. First the intention that the bulding should increase in height towards all crossroads (intersections between the main road and each of the side roads) in the current scenario it is only the case with the first crossroad. Secondly the houses places on any of these sideroads or intersecting them still stand. In order for it to make sense they should be removed. Before adding the park this worked, so i just need to find the error.

Side roads

Leave a comment