Workshop 2 – day 1
I have mixed to systems. It is system 2 and 3. The first variable is the distance from the house to the road, which decide if they are removed and the other variable is width of the road.
Workshop 1 – day 2
System 4:
I have created 3 more systems
The first system generates random parks in a population. The higher the population the more parks. In addition, the radius of the parks vary based on the population.
A number slider controls the whole systems, which decide the size of the population.
System 5:
The next system rotates the houses according to a point moving on a curve. They rotates so one of the facades always point towards the moving point.
System 6:
The last system creates lampposts along a curve, which could be a road. The distance from the lampposts to the curve varies; it is based on the width of the curve. In addition, the number of lampposts varies based on the width of the curve.
Workshop 1 – day 1
System 1:
First I have created a system which generates smaller roads based on the center road. The width of the center roads determines the number of smaller roads. The smaller width the more roads.
The system is controlled by a slide that desides the offset of the line and the number of side roads.
System 2:
The next system I have created is a simple system, where the houses inside the road are deleted. The height of the houses depends on the distance from the center of the house to the closest point on the curve.
Naturally, the number of houses gets smaller when the width of the road is high.
System 3:
The last system shows a circle that grows. Inside the circle, the height of the buildings grows when the radius of the circle is getting bigger. The houses outside the circle contain a constant height.
The height of the buildings depends on the distance from the center of the circle to the center of the building. The closer the building is to the center the higher it is.





